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Those people will miss out on special episodes and events that only occur if you have certain buddies on your side, but players are free to choose that path if they like.Ĭommon soldiers won’t be selectable as buddies. Therefore, some players may opt to have no buddies at all. Generally speaking, though, buddies are not critical to the main storyline. As a side note, in our focus tests, even “cat people” fell in love with DD, so that’s a good sign! His abilities are completely different from those of Quiet and it’s an example of how gameplay can vary greatly depending on the buddies you choose. Players have the freedom to do what they want.įor those who bring the puppy back to Mother Base, he can eventually help Snake by using his canine sense of smell. In that case, the dog never makes it to Mother Base and will not be available as a buddy. Though I should mention that some players may not find the puppy, or may choose not to save it. However, if players bring the puppy back to the Mother Base and let Ocelot raise it, it can then be used as one of your buddies. It’s actually possible to make it to the end without Quiet.Īre any buddies a key part of the plot? Is it possible to utilize common soldiers from Mother Base within the buddy system as well?Īs we’ve revealed at TGS, players can encounter a puppy during one of their missions and may rescue it. Naturally, players who recruit her will be able to enjoy additional episodes with her in the game, but it’s not a requirement. Again, this is a non-linear game, so some players may never get Quiet to join them, and that’s fine. As we’ve revealed in the footage at TGS, Quiet will make her way to Mother Base if certain conditions are met, but that isn’t necessarily the case for everyone. The game isn’t linear, so there will be players who meet Quiet and get on good terms with her, and others who won’t. The relationship will depend on the player. The Phantom Pain is no different in that respect, Snake will encounter characters with various types of powers.Ĭan you describe the relationship between Snake and Quiet?
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Hideo Kojima: To confirm, Quiet is not the only person with superhuman abilities, and as you can probably remember, past MGS titles have featured bosses with superhuman abilities. Is she one-of-a-kind within Metal Gear Solid V? GameSpot: Relative to the rest of the cast of The Phantom Pain, based on public knowledge, Quiet is the only person with superhuman abilities that we know of. Kojima was available during TGS last week to answer some of our questions, and his responses shed light on Quiet, her relationship to Snake, and the extent to which you'll be able to take advantage of the buddy system. The buddy system opens the door for many possibilities and the demo above raises many questions.
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Metal gear solid 5 pc get quiet back 1080p#
As seen in the 1080p video above, she proves to be a valuable ally by marking, distracting, and taking out enemies standing in Snake's way. driven companion such as Quiet into the field. That revelation was just the start of the demo, and there was so much more to see, including the reveal of the game's buddy system, which allows the player to take an A.I.
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Not deaf to the criticism, Kojima made a point to explain that she's designed to be sexy, not erotic, and the lead artist Yoji Shinkawa elaborated that many things in the game can be viewed as "sexy," including weapons and vehicles, alluding to the way aficionados might refer to a Ferrari or a high-powered rifle in the real world.Īfter more than a year with nary a word regarding Quiet, Kojima unleashed a torrent of fresh Metal Gear Solid V content at the Tokyo Game Show last week, including the reveal that Snake will also be near-topless at times in The Phantom Pain. Though Metal Gear creator Hideo Kojima has never shied away from featuring the female body in the past, Quiet isn't quite a poster of a bikini model tucked away in a random enemy soldier's locker she's pitched as a prominent figure in the game. Metal Gear Solid V's barely-clad female sniper, Quiet, made a lot of people uncomfortable when she made her debut at E3 2013. By clicking 'enter', you agree to GameSpot's